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    by Published on 23-12-14 20:10



    Wishes everyone happy holidays!





    by Published on 04-12-14 12:59

    The Alliance Chopper is Now for Sale for 100,000 gold
    It looks like the Alliance Chopper is now live, and can be bought for 100,000 gold in Stormwind.











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    by Published on 30-11-14 22:00     Number of Views: 1221 

    Highmaul Raid Opens this Week!
    Starting Tuesday as servers come up the first raid, Highmaul will open up! Only Normal and Heroic will be open for the first week. People looking to do LFR will need to wait one more week for the first wing to open up.

    Region Date Unlocks Countdown
    NA 12/2/2014 11:00 am PST Hour(s) Minute(s) and Seconds



    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Raid Unlock Schedule
    To help you plan your escapades into the heart of this dangerous new place, we’ve broken down Highmaul’s unlock schedule for you.


    • December 2, 2014 - Highmaul opens with Normal and Heroic difficulties accessible.
    • December 9, 2014 - Mythic difficulty and the first wing of Raid Finder (Kargath, Butcher, Brackenspore) unlock.
    • December 16, 2014 - Raid Finder Wing 2 (Tectus, Twin Ogron, Ko’ragh) unlocks.
    • January 6, 2015 - Raid Finder Wing 3 (Imperator Mar’gok) unlocks.







    Two World Bosses - Tarlna and Drov now Spawn!
    The first two world bosses will start spawning as Highmaul opens up. These bosses will both drop 650 gear.




    Highmaul Bosses
    Normal and Heroic versions of Highmaul open this week! Check out our boss pages below for their abilities, loot, and encounter videos.


    Legendary Ring Quest
    Players who have been staying on top of their legendary Ring quest should have two quests in their logs that require Highmaul, Legacy of the Sorcerer Kings and Empire's Fall. Blizzard has done a good job at keeping the quest chain under wraps and it is currently unknown if we will see the next ring upgrade during Highmaul. However if we are able to obtain the next step before Blackrock Foundry, this will be it!

    Level Type Spec Slot Name
    690 Finger Finger Spellbound Solium Band of Sorcerous Invincibility
    690 Finger Melee Finger Spellbound Solium Band of Sorcerous Strength
    690 Finger Spell Spirit Finger Spellbound Solium Band of the Immortal Spirit
    690 Finger Physical DPS Finger Spellbound Solium Band of Fatal Strikes
    690 Finger Spell DPS Finger Spellbound Solium Band of the Kirin-Tor



    Seal of Tempered Fate
    Seal of Tempered Fates are the new bonus roll item for this first raid tier. This time around there are a few ways you can obtain your weekly cap of 3. If you have your level 3 Dwarven Bunker / War Mill you will get a free Seal each week. There are also two rare Follower missions that may grant you one.

    The main way to obtain these will be via the following weekly quests. You can mix and match between the four types. However, the more you buy into the same type each week, the more it will cost you.

    Turn-in Type Tier 1 Tier 2 Tier 3
    Gold 500 1000 2000
    Apexis Crystals 1000 × 2000 × 4000 ×
    Garrison Resources 300 × 600 × 1200 ×
    Honor Points 500 × 1000 × 2000 ×



    Tier 17 Armor Sets Model Preview
    If you looked over the loot tables you may have noticed that none of the Highmaul bosses drop any Tier loot. It looks like all the Tier tokens will be found in Blackrock Foundry this time around. With that said, the gear that drops in Highmaul does share a model with the Tier Sets, so it's worth taking another look




    Highmaul Loot Table
    Last but not least, you can find a preview of all the items available in Highmaul in the table below, sorted by difficulty.




    Level Type Spec Slot Name Model Viewer
    640 Dagger Physical DPS One Hand Dagger of Enfeeblement Modelviewer
    640 Fist Weapon Physical DPS One Hand Blade Dancer's Claws Modelviewer
    640 One-handed Axe Melee One Hand Butcher's Cruel Chopper Modelviewer
    640 One-handed Mace Spell DPS Main Hand Shard of Crystalline Fury Modelviewer
    640 Off Hand Spell DPS Off Hand Captured Arcane Fragment Modelviewer
    640 Shield Spell DPS Off Hand Shield of Violent Upheaval Modelviewer
    640 Shield Melee Off Hand Mirrorshield of Arcane Fortification Modelviewer
    640 Polearm Physical DPS Two Hand Polearm of Expulsion Modelviewer
    640 Staff Spell DPS Two Hand Imperator's Warstaff Modelviewer
    640 Two-handed Sword Melee Two Hand Magic-Breaker Greatsword Modelviewer
    640 Bow Physical DPS Ranged Shield-Shatter Longbow Modelviewer
    640 Plate Head Crown of the Crags Modelviewer
    640 Plate Shoulders Iron Bomb Spaulders Modelviewer
    640 Plate Chest Chestplate of Destructive Resonance Modelviewer
    640 Plate Wrists Bracers of Cursed Cries Modelviewer
    640 Plate Hands Grips of Burning Infusion Modelviewer
    640 Plate Legs Legplates of Arcanic Absorbtion Modelviewer
    640 Plate Feet Ogre-Eater Treads Modelviewer
    640 Mail Head Gorian Royal Crown Modelviewer
    640 Mail Shoulders Shoulderguards of Perpetually Exploding Fungus Modelviewer
    640 Mail Chest Crackle-Proof Chestguard Modelviewer
    640 Mail Wrists Bracer of Amputation Modelviewer
    640 Mail Hands Pulverizing Grips Modelviewer
    640 Mail Legs Legguards of Ravenous Assault Modelviewer
    640 Mail Feet Bonebreaker Boots Modelviewer
    640 Leather Head Alloy-Inlaid Cap Modelviewer
    640 Leather Shoulders Shoulderguards of the Shepherd Modelviewer
    640 Leather Chest Chestwrap of Violent Upheaval Modelviewer
    640 Leather Wrists Spine-Ripper Bracers Modelviewer
    640 Leather Hands Carnage Breath Gauntlets Modelviewer
    640 Leather Legs Warmage's Legwraps Modelviewer
    640 Leather Feet Firewalker's Treads Modelviewer
    640 Cloth Spell DPS Head Fel-Flame Coronet Modelviewer
    640 Cloth Spell DPS Shoulders Twin-Gaze Spaulders Modelviewer
    640 Cloth Spell DPS Chest Mountainslide Robes Modelviewer
    640 Cloth Spell DPS Wrists Rotmonger Bracers Modelviewer
    640 Cloth Spell DPS Hands Sterilized Handwraps Modelviewer
    640 Cloth Spell DPS Legs High Arcanist Leggings Modelviewer
    640 Cloth Spell DPS Feet Spectator's Sandals of Carnage Modelviewer
    640 Back Physical DPS Back Rotmelter Mosscloak Modelviewer
    640 Back Spell DPS Back Cloak of Overflowing Energies Modelviewer
    640 Back Spell Spirit Back Greatcloak of Impactful Pulses Modelviewer
    640 Back Melee Back Fleshhook Cloak Modelviewer
    640 Back Back Flamescarred Drape Modelviewer
    640 Neck Physical DPS Neck Necklace of Volatile Anomalies
    640 Neck Spell DPS Neck Cratermaker Choker
    640 Neck Spell Spirit Neck Fire-Blind Necklace
    640 Neck Melee Neck Chain of the Unbroken Lineage
    640 Neck Neck Tide-Caller's Gorget
    640 Finger Physical DPS Finger Frostcap Band
    640 Finger Spell DPS Finger Seal of Arcane Wrath
    640 Finger Spell Spirit Finger Bloodstone Seal
    640 Finger Melee Finger Grunt's Rusty Ring
    640 Finger Finger Ring of Enfeebling Accusations
    640 Trinket Physical DPS Trinket Bloodmaw's Tooth
    640 Trinket Spell DPS Trinket Emblem of Gushing Wounds
    640 Trinket Spell Spirit Trinket Immaculate Living Mushroom
    640 Trinket Melee Trinket Mote of the Mountain
    640 Trinket Trinket Idol of Suppression

    Level Type Spec Slot Name Model Viewer
    655 Dagger Physical DPS One Hand Ko'ragh's Boot Knife Modelviewer
    655 Fist Weapon Physical DPS One Hand The Bladefist Modelviewer
    655 One-handed Axe Melee One Hand Butcher's Bloody Cleaver Modelviewer
    655 One-handed Axe Physical DPS One Hand Phemos' Double Slasher Modelviewer
    655 One-handed Mace Spell DPS Main Hand Butcher's Terrible Tenderizer Modelviewer
    655 Wand Spell DPS Ranged Rod of Fel Nullification Modelviewer
    655 Off Hand Spell DPS Off Hand Bileslinger's Censer Modelviewer
    655 Shield Spell DPS Off Hand Maw of Souls Modelviewer
    655 Shield Melee Off Hand Absalom's Bloody Bulwark Modelviewer
    655 Staff Spell DPS Two Hand Spire of Tectus Modelviewer
    655 Staff Physical DPS Two Hand Earthwarped Bladestaff Modelviewer
    655 Staff Spell DPS Two Hand Staff of the Grand Imperator Modelviewer
    655 Two-handed Mace Two Hand Gar'tash, Hammer of the Breakers Modelviewer
    655 Two-handed Sword Melee Two Hand Gor'gah, High Blade of the Gorians Modelviewer
    655 Bow Physical DPS Ranged Crystalline Branch of the Brackenspore Modelviewer
    655 Plate Head Casque of the Iron Bomber Modelviewer
    655 Plate Shoulders Uncrushable Shoulderplates Modelviewer
    655 Plate Chest Chestplate of Arcane Volatility Modelviewer
    655 Plate Wrists Bracers of Mirrored Flame Modelviewer
    655 Plate Hands Gauntlets of the Heavy Hand Modelviewer
    655 Plate Waist Fleshchewer Greatbelt Modelviewer
    655 Plate Legs Legplates of Fractured Crystal Modelviewer
    655 Plate Feet Entrail Squishers Modelviewer
    655 Plate Feet Mosscrusher Sabatons Modelviewer
    655 Mail Head Hood of Dispassionate Execution Modelviewer
    655 Mail Shoulders Living Mountain Shoulderguards Modelviewer
    655 Mail Chest Moss-Woven Mailshirt Modelviewer
    655 Mail Wrists Bracers of the Crying Chorus Modelviewer
    655 Mail Hands Grips of Vicious Mauling Modelviewer
    655 Mail Waist Belt of Imminent Lies Modelviewer
    655 Mail Legs Leggings of Broken Magic Modelviewer
    655 Mail Feet Treads of Sand and Blood Modelviewer
    655 Mail Feet Face Kickers Modelviewer
    655 Leather Head Rune-Enscribed Hood Modelviewer
    655 Leather Shoulders Deep Walker Paulders Modelviewer
    655 Leather Chest Chestguard of the Roaring Crowd Modelviewer
    655 Leather Wrists Bracers of Spare Skin Modelviewer
    655 Leather Hands Throat-Ripper Gauntlets Modelviewer
    655 Leather Hands Treacherous Palms Modelviewer
    655 Leather Waist Belt of Bloody Guts Modelviewer
    655 Leather Legs Nether Blast Leggings Modelviewer
    655 Leather Feet Mountainwalker's Boots Modelviewer
    655 Leather Feet Sandals of Mycoid Musing Modelviewer
    655 Cloth Spell DPS Head Vilebreath Mask Modelviewer
    655 Cloth Spell DPS Shoulders Slaughterhouse Spaulders Modelviewer
    655 Cloth Spell DPS Chest Robes of Necrotic Whispers Modelviewer
    655 Cloth Spell DPS Chest Robes of the Arcane Ultimatum Modelviewer
    655 Cloth Spell DPS Wrists Crystal-Woven Bracers Modelviewer
    655 Cloth Spell DPS Hands Meatmonger's Gory Grips Modelviewer
    655 Cloth Spell DPS Waist Girdle of the Infected Mind Modelviewer
    655 Cloth Spell DPS Legs Sea-Cursed Leggings Modelviewer
    655 Cloth Spell DPS Feet Destablized Sandals Modelviewer
    655 Back Back Fireproof Greatcloak Modelviewer
    655 Back Back Cloak of Frenzied Rage Modelviewer
    655 Back Physical DPS Back Cloak of Creeping Necrosis Modelviewer
    655 Back Melee Back Cloak of Ruminant Deception Modelviewer
    655 Back Spell DPS Back Cloak of Searing Shadows Modelviewer
    655 Back Spell Spirit Back Force Nova Cloak Modelviewer
    655 Neck Spell Spirit Neck Champion's Medallion
    655 Neck Physical DPS Neck Flechette-Riddled Chain
    655 Neck Neck Collar of Wailing Mouths
    655 Neck Spell DPS Neck Odyssian Choker
    655 Neck Melee Neck Ko'ragh's Family Locket
    655 Neck Physical DPS Neck Reaver's Nose Ring
    655 Neck Neck Choker of Violent Displacement
    655 Finger Melee Finger Grunt's Solid Signet
    655 Finger Spell DPS Finger Kargath's Last Link
    655 Finger Physical DPS Finger Flenser's Hookring
    655 Finger Finger Gutwrench Ring
    655 Finger Finger Eye of Tectus
    655 Finger Melee Finger Earthfury Band
    655 Finger Spell Spirit Finger Ring of Infinite Accretion
    655 Finger Spell DPS Finger Signet of Crystalline Barrage
    655 Finger Spell Spirit Finger Golden-Tongued Seal
    655 Finger Physical DPS Finger Spell-Sink Signet
    655 Finger Finger Seal of Unbound Frost
    655 Finger Finger Shockwave Signet
    655 Trinket Physical DPS Trinket Scales of Doom
    655 Trinket Melee Trinket Tectus' Beating Heart
    655 Trinket Trinket Pillar of the Earth
    655 Trinket Melee Trinket Bottle of Infesting Spores
    655 Trinket Trinket Pol's Blinded Eye
    655 Trinket Spell DPS Trinket Shards of Nothing
    655 Trinket Spell Spirit Trinket Emblem of Caustic Healing
    655 Trinket Physical DPS Trinket Captive Micro-Aberration
    655 Trinket Spell Spirit Trinket Mark of Rapid Replication
    655 Trinket Spell DPS Trinket Quiescent Runestone
    655 Trinket Trinket Evergaze Arcane Eidolon

    Level Type Spec Slot Name Model Viewer
    670 Dagger Physical DPS One Hand Ko'ragh's Boot Knife Modelviewer
    670 Fist Weapon Physical DPS One Hand The Bladefist Modelviewer
    670 One-handed Axe Melee One Hand Butcher's Bloody Cleaver Modelviewer
    670 One-handed Axe Physical DPS One Hand Phemos' Double Slasher Modelviewer
    670 One-handed Mace Spell DPS Main Hand Butcher's Terrible Tenderizer Modelviewer
    670 Wand Spell DPS Ranged Rod of Fel Nullification Modelviewer
    670 Off Hand Spell DPS Off Hand Bileslinger's Censer Modelviewer
    670 Shield Spell DPS Off Hand Maw of Souls Modelviewer
    670 Shield Melee Off Hand Absalom's Bloody Bulwark Modelviewer
    670 Staff Spell DPS Two Hand Spire of Tectus Modelviewer
    670 Staff Physical DPS Two Hand Earthwarped Bladestaff Modelviewer
    670 Staff Spell DPS Two Hand Staff of the Grand Imperator Modelviewer
    670 Two-handed Mace Two Hand Gar'tash, Hammer of the Breakers Modelviewer
    670 Two-handed Sword Melee Two Hand Gor'gah, High Blade of the Gorians Modelviewer
    670 Bow Physical DPS Ranged Crystalline Branch of the Brackenspore Modelviewer
    670 Plate Head Casque of the Iron Bomber Modelviewer
    670 Plate Shoulders Uncrushable Shoulderplates Modelviewer
    670 Plate Chest Chestplate of Arcane Volatility Modelviewer
    670 Plate Wrists Bracers of Mirrored Flame Modelviewer
    670 Plate Hands Gauntlets of the Heavy Hand Modelviewer
    670 Plate Waist Fleshchewer Greatbelt Modelviewer
    670 Plate Legs Legplates of Fractured Crystal Modelviewer
    670 Plate Feet Entrail Squishers Modelviewer
    670 Plate Feet Mosscrusher Sabatons Modelviewer
    670 Mail Head Hood of Dispassionate Execution Modelviewer
    670 Mail Shoulders Living Mountain Shoulderguards Modelviewer
    670 Mail Chest Moss-Woven Mailshirt Modelviewer
    670 Mail Wrists Bracers of the Crying Chorus Modelviewer
    670 Mail Hands Grips of Vicious Mauling Modelviewer
    670 Mail Waist Belt of Imminent Lies Modelviewer
    670 Mail Legs Leggings of Broken Magic Modelviewer
    670 Mail Feet Treads of Sand and Blood Modelviewer
    670 Mail Feet Face Kickers Modelviewer
    670 Leather Head Rune-Enscribed Hood Modelviewer
    670 Leather Shoulders Deep Walker Paulders Modelviewer
    670 Leather Chest Chestguard of the Roaring Crowd Modelviewer
    670 Leather Wrists Bracers of Spare Skin Modelviewer
    670 Leather Hands Throat-Ripper Gauntlets Modelviewer
    670 Leather Hands Treacherous Palms Modelviewer
    670 Leather Waist Belt of Bloody Guts Modelviewer
    670 Leather Legs Nether Blast Leggings Modelviewer
    670 Leather Feet Mountainwalker's Boots Modelviewer
    670 Leather Feet Sandals of Mycoid Musing Modelviewer
    670 Cloth Spell DPS Head Vilebreath Mask Modelviewer
    670 Cloth Spell DPS Shoulders Slaughterhouse Spaulders Modelviewer
    670 Cloth Spell DPS Chest Robes of Necrotic Whispers Modelviewer
    670 Cloth Spell DPS Chest Robes of the Arcane Ultimatum Modelviewer
    670 Cloth Spell DPS Wrists Crystal-Woven Bracers Modelviewer
    670 Cloth Spell DPS Hands Meatmonger's Gory Grips Modelviewer
    670 Cloth Spell DPS Waist Girdle of the Infected Mind Modelviewer
    670 Cloth Spell DPS Legs Sea-Cursed Leggings Modelviewer
    670 Cloth Spell DPS Feet Destablized Sandals Modelviewer
    670 Back Back Fireproof Greatcloak Modelviewer
    670 Back Back Cloak of Frenzied Rage Modelviewer
    670 Back Physical DPS Back Cloak of Creeping Necrosis Modelviewer
    670 Back Melee Back Cloak of Ruminant Deception Modelviewer
    670 Back Spell DPS Back Cloak of Searing Shadows Modelviewer
    670 Back Spell Spirit Back Force Nova Cloak Modelviewer
    670 Neck Spell Spirit Neck Champion's Medallion
    670 Neck Physical DPS Neck Flechette-Riddled Chain
    670 Neck Neck Collar of Wailing Mouths
    670 Neck Spell DPS Neck Odyssian Choker
    670 Neck Melee Neck Ko'ragh's Family Locket
    670 Neck Physical DPS Neck Reaver's Nose Ring
    670 Neck Neck Choker of Violent Displacement
    670 Finger Melee Finger Grunt's Solid Signet
    670 Finger Spell DPS Finger Kargath's Last Link
    670 Finger Physical DPS Finger Flenser's Hookring
    670 Finger Finger Gutwrench Ring
    670 Finger Finger Eye of Tectus
    670 Finger Melee Finger Earthfury Band
    670 Finger Spell Spirit Finger Ring of Infinite Accretion
    670 Finger Spell DPS Finger Signet of Crystalline Barrage
    670 Finger Spell Spirit Finger Golden-Tongued Seal
    670 Finger Physical DPS Finger Spell-Sink Signet
    670 Finger Finger Seal of Unbound Frost
    670 Finger Finger Shockwave Signet
    670 Trinket Physical DPS Trinket Scales of Doom
    670 Trinket Melee Trinket Tectus' Beating Heart
    670 Trinket Trinket Pillar of the Earth
    670 Trinket Melee Trinket Bottle of Infesting Spores
    670 Trinket Trinket Pol's Blinded Eye
    670 Trinket Spell DPS Trinket Shards of Nothing
    670 Trinket Spell Spirit Trinket Emblem of Caustic Healing
    670 Trinket Physical DPS Trinket Captive Micro-Aberration
    670 Trinket Spell Spirit Trinket Mark of Rapid Replication
    670 Trinket Spell DPS Trinket Quiescent Runestone
    670 Trinket Trinket Evergaze Arcane Eidolon

    Level Type Spec Slot Name Model Viewer
    685 Dagger Physical DPS One Hand Ko'ragh's Boot Knife Modelviewer
    685 Fist Weapon Physical DPS One Hand The Bladefist Modelviewer
    685 One-handed Axe Melee One Hand Butcher's Bloody Cleaver Modelviewer
    685 One-handed Axe Physical DPS One Hand Phemos' Double Slasher Modelviewer
    685 One-handed Mace Spell DPS Main Hand Butcher's Terrible Tenderizer Modelviewer
    685 Wand Spell DPS Ranged Rod of Fel Nullification Modelviewer
    685 Off Hand Spell DPS Off Hand Bileslinger's Censer Modelviewer
    685 Shield Spell DPS Off Hand Maw of Souls Modelviewer
    685 Shield Melee Off Hand Absalom's Bloody Bulwark Modelviewer
    685 Staff Spell DPS Two Hand Spire of Tectus Modelviewer
    685 Staff Physical DPS Two Hand Earthwarped Bladestaff Modelviewer
    685 Staff Spell DPS Two Hand Staff of the Grand Imperator Modelviewer
    685 Two-handed Mace Two Hand Gar'tash, Hammer of the Breakers Modelviewer
    685 Two-handed Sword Melee Two Hand Gor'gah, High Blade of the Gorians Modelviewer
    685 Bow Physical DPS Ranged Crystalline Branch of the Brackenspore Modelviewer
    685 Plate Head Casque of the Iron Bomber Modelviewer
    685 Plate Shoulders Uncrushable Shoulderplates Modelviewer
    685 Plate Chest Chestplate of Arcane Volatility Modelviewer
    685 Plate Wrists Bracers of Mirrored Flame Modelviewer
    685 Plate Hands Gauntlets of the Heavy Hand Modelviewer
    685 Plate Waist Fleshchewer Greatbelt Modelviewer
    685 Plate Legs Legplates of Fractured Crystal Modelviewer
    685 Plate Feet Entrail Squishers Modelviewer
    685 Plate Feet Mosscrusher Sabatons Modelviewer
    685 Mail Head Hood of Dispassionate Execution Modelviewer
    685 Mail Shoulders Living Mountain Shoulderguards Modelviewer
    685 Mail Chest Moss-Woven Mailshirt Modelviewer
    685 Mail Wrists Bracers of the Crying Chorus Modelviewer
    685 Mail Hands Grips of Vicious Mauling Modelviewer
    685 Mail Waist Belt of Imminent Lies Modelviewer
    685 Mail Legs Leggings of Broken Magic Modelviewer
    685 Mail Feet Treads of Sand and Blood Modelviewer
    685 Mail Feet Face Kickers Modelviewer
    685 Leather Head Rune-Enscribed Hood Modelviewer
    685 Leather Shoulders Deep Walker Paulders Modelviewer
    685 Leather Chest Chestguard of the Roaring Crowd Modelviewer
    685 Leather Wrists Bracers of Spare Skin Modelviewer
    685 Leather Hands Throat-Ripper Gauntlets Modelviewer
    685 Leather Hands Treacherous Palms Modelviewer
    685 Leather Waist Belt of Bloody Guts Modelviewer
    685 Leather Legs Nether Blast Leggings Modelviewer
    685 Leather Feet Mountainwalker's Boots Modelviewer
    685 Leather Feet Sandals of Mycoid Musing Modelviewer
    685 Cloth Spell DPS Head Vilebreath Mask Modelviewer
    685 Cloth Spell DPS Shoulders Slaughterhouse Spaulders Modelviewer
    685 Cloth Spell DPS Chest Robes of Necrotic Whispers Modelviewer
    685 Cloth Spell DPS Chest Robes of the Arcane Ultimatum Modelviewer
    685 Cloth Spell DPS Wrists Crystal-Woven Bracers Modelviewer
    685 Cloth Spell DPS Hands Meatmonger's Gory Grips Modelviewer
    685 Cloth Spell DPS Waist Girdle of the Infected Mind Modelviewer
    685 Cloth Spell DPS Legs Sea-Cursed Leggings Modelviewer
    685 Cloth Spell DPS Feet Destablized Sandals Modelviewer
    685 Back Back Fireproof Greatcloak Modelviewer
    685 Back Back Cloak of Frenzied Rage Modelviewer
    685 Back Physical DPS Back Cloak of Creeping Necrosis Modelviewer
    685 Back Melee Back Cloak of Ruminant Deception Modelviewer
    685 Back Spell DPS Back Cloak of Searing Shadows Modelviewer
    685 Back Spell Spirit Back Force Nova Cloak Modelviewer
    685 Neck Spell Spirit Neck Champion's Medallion
    685 Neck Physical DPS Neck Flechette-Riddled Chain
    685 Neck Neck Collar of Wailing Mouths
    685 Neck Spell DPS Neck Odyssian Choker
    685 Neck Melee Neck Ko'ragh's Family Locket
    685 Neck Physical DPS Neck Reaver's Nose Ring
    685 Neck Neck Choker of Violent Displacement
    685 Finger Melee Finger Grunt's Solid Signet
    685 Finger Spell DPS Finger Kargath's Last Link
    685 Finger Physical DPS Finger Flenser's Hookring
    685 Finger Finger Gutwrench Ring
    685 Finger Finger Eye of Tectus
    685 Finger Melee Finger Earthfury Band
    685 Finger Spell Spirit Finger Ring of Infinite Accretion
    685 Finger Spell DPS Finger Signet of Crystalline Barrage
    685 Finger Spell Spirit Finger Golden-Tongued Seal
    685 Finger Physical DPS Finger Spell-Sink Signet
    685 Finger Finger Seal of Unbound Frost
    685 Finger Finger Shockwave Signet
    685 Trinket Physical DPS Trinket Scales of Doom
    685 Trinket Melee Trinket Tectus' Beating Heart
    685 Trinket Trinket Pillar of the Earth
    685 Trinket Melee Trinket Bottle of Infesting Spores
    685 Trinket Trinket Pol's Blinded Eye
    685 Trinket Spell DPS Trinket Shards of Nothing
    685 Trinket Spell Spirit Trinket Emblem of Caustic Healing
    685 Trinket Physical DPS Trinket Captive Micro-Aberration
    685 Trinket Spell Spirit Trinket Mark of Rapid Replication
    685 Trinket Spell DPS Trinket Quiescent Runestone
    685 Trinket Trinket Evergaze Arcane Eidolon






    More...
    by Published on 26-09-14 22:42

    Garrison Preview Part 2—All Buildings Great and Small
    You can find some more detailed overviews of buildings such as the Inn, Lumber Mill, Trading Post, and more in previous news posts.

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    In this series of blog posts, we’re giving you a much closer look at how Garrisons are shaping up and how you can expect to interact with them in Warlords of Draenor. This second installment maps out the buildings that make up a fully armed and operational Garrison and how they impact your professions.
    As we mentioned in part 1 of this series, we want the process of staking your claim on Draenor to fundamentally shape your gameplay experience. Your Garrison mainly comprises buildings and the Followers who inhabit them. As your Garrison grows, so will your options and opportunities to use these assets to your advantage on Draenor. The Followers that populate your Garrison will grow in number and power, and what they can do for you depends which buildings you choose to construct in your base.

    Start Small, Think Big
    Even in its fledgling state, your Garrison will contribute to your professional development almost immediately. You’ll have many choices for what to build, and your choices directly impact what your Followers can do and the rewards you’ll get from them.

    The space you have available for buildings is determined by your Garrison Tier. At Garrison Tier 1, you’ll have one small and one large plot for buildings of those sizes. Quests will take you through placing a building that matches one of your primary professions in your first small plot and a Barracks in your first large plot.

    At Garrison Tier 2, you’ll gain one additional small plot, one medium plot, and room for three of four preset buildings: the Fishing Shack, Herb Garden, Pet Menagerie, and Lunarfall Excavation (Alliance) or Frostwolf Mine (Horde). Everyone can eventually unlock and use all four presets, and each provides a great deal of synergy with its associated activities. For example, the Fishing Shack not only allows you to fish in Garrison waters and take on daily fishing quests—it also makes it possible for you to attract Nat Pagle as a Follower and gives him a place to work with you on Draenor.

    Quests to gain access to each of the four preset buildings become available as you level up your character. You can obtain the mine at character level 92, the Fishing Shack at level 94, the Herb Garden at level 96, and the Pet Menagerie at level 98.

    At Garrison Tier 3, you’ll gain room for one more building of each size (one small, one medium, one large, and the final preset)—but to start, you’ll want to familiarize yourself with your first building and then consider what you’re going to do with the other precious spaces that become available.

    Small plots can hold the Engineering Works, Alchemy Lab, Enchanter’s Study, Gem Boutique, Salvage Yard, Scribe’s Quarters, Storehouse, Tailoring Emporium, Forge, or Tannery.

    Buildings level up, too, so you’ll want to raise both your Garrison and each building inside your walls to reach their highest potential. You do this by obtaining blueprints for the building and level you want from the blueprint vendor:

    • Level 1 blueprints all become available to you when your Garrison reaches Tier 2.
    • Level 2 blueprints become available at different times depending on their size:
      • Small buildings: Reach level 96 or complete the Talador zone.
      • Medium buildings: Reach level 98 or complete the Spires of Arak zone.
      • Large buildings: Reach level 100 or complete the Nagrand zone.

    • Level 3 blueprints become available as you complete certain achievements across Draenor.
    • Level 3 blueprints are account-wide. Once you unlock one on a character, it’s available to all characters on your account.


    Do Medium Well
    Some of the most impactful decisions you’ll make when planning your Garrison will come when it’s time to choose medium-sized buildings. Medium buildings, unlike the smaller professional workspaces, make use of more real estate to give your Followers room to work on bigger projects with you and interact with each other.

    Medium buildings include the Horde’s Frostwall Tavern and the Alliance’s Lunarfall Inn, the Barn, the Lumber Mill, the Gladiator’s Sanctum, and the Trading Post.

    If you go with the Inn or Tavern, each day you’ll find a visitor who offers you a dungeon quest with generous rewards. At level 100, you’ll get two such quests per day. As it grows, you’ll have the opportunity to recruit random followers with traits and abilities that you particularly want—and at its grandest, it unlocks Treasure Hunt missions with hefty payouts.

    The level 1 Barn grants the ability to capture clefthoof, elekk, wolves, and talbuk for leather and fur that can be used in Leatherworking and Tailoring. To make a capture, you’ll drop a trap and coax low-health creatures over it. At level 2, you’ll learn how to capture boars and riverbeasts for rare meats that are used to cook the most powerful recipes, and at level 3, the Barn will allow you to capture elite beasts and extract their Savage Blood, an ingredient for epic crafted armor and weapons.

    Meanwhile, over in the Gladiator’s Sanctum, you’ll earn a bonus to your out-of-combat regen in outdoor zones on Draenor, gain the ability to fall safely and breathe underwater outdoors on Draenor, learn a unique damage reduction ability, and ultimately gain access to the intense Highmaul Coliseum gladiator tournament that unlocks a special Nemesis PvP quest series.

    The Nemesis quest line challenges PvP players to focus on hunting down enemy players of specific races to earn renown and over a dozen character titles such as Draenei Destroyer, Troll Hunter, Orcslayer, and Gnomebane. Truly vigilant players who complete every Nemesis quest will be rewarded with the title Warlord of Draenor.

    Large and In Charge
    Your Garrison is never intended to be sealed off from the many harsh hazards of Draenor. You and your Followers have work to do out there if you’re going to deal with the Iron Horde . . . and you’re going to deal with the Iron Horde! Maximizing your effectiveness—and your chances of success—requires a couple of large buildings.

    Large plots can hold the Alliance’s Mage Tower or its Horde equivalent, the Spirit Lodge; the Barracks; the Dwarven Bunker (Alliance) or War Mill (Horde); the Stables; or the Gnomish Gearworks (Alliance) or Goblin Workshop (Horde).

    This Mage Tower is remarkably powerful. From the moment you build one (or its Horde variant, the Spirit Lodge), you’ll start collecting Ogre Waystones from ogres on Draenor. The building then becomes one end of a system of two-way portals via Ogre Waygates you’ll find in every zone on Draenor. You’ll use the Waystones to activate one gate at a time at building level 1, two at level 2, and three at level 3.

    With the Stables, you can capture and train special mounts on Draenor. These unique mounts spawn all across the world, and after you find and lasso them, you’ll send them to your Garrison for training. The subsequent training quests will allow you to add the mounts to your collection, learn the ability to remain mounted while interacting with objects in outdoor Draenor zones (at Stables level 2), and ultimately reward you with an increased mounted speed across Draenor at level 3. Achievements associated with this remarkable building unlock even more mounts, as well as the title Stable Master.

    When you go large, perhaps the Gnomish Gearworks or Goblin Workshop will catch your fancy. It’s a veritable toy store, granting access over the first two levels to unique items such as the Robo-Rooster, Personal Delivery System, Sentry Turret Dispenser, and Micro-Jetpack. Then at building level 3, the real fun begins, as you gain the ability to deploy a siege vehicle to take out for a spin. And by “out,” we mean right out of the Garrison and anywhere on Draenor—yes, that includes Ashran.

    No one ever said it’s going to be easy to choose your buildings!

    While you’ll certainly have the option to tear down a building and replace it with a different one, knowing your options ahead of time will help you better plan your Garrison to reflect your character’s style and needs.

    Plotting Ahead
    If you missed it, check out part 1 of our Garrisons preview here. In part 3, we’ll take a closer look at Followers, missions, and how you’ll use them to bring home rewards. If you’re beta testing Warlords of Draenor with us and have any Garrison-related questions or experiences to share, head over to our Beta General Discussion forum and post it there. You can also leave a comment below.





    More...
    by Published on 23-09-14 17:40

    The Blast Furnace, Brewfest 2014, Blue Posts, Blue Tweets, Heroes Alpha, Blizzard Art

    Patch 6.0 and the Background Downloader
    With Patch 6.0 only a few weeks away, ~15 GB of data went up on the Background Downloader. It was disabled soon after due to some issues with the size.



    Originally Posted by Zarhym (Blue Tracker / Official Forums)
    As some of you may have noticed the background downloader for patch 6.0.2 began today. After discovering issues with the size of the download, however, we have deactivated it for the time being. We'll let you know once when we're ready to start the 6.0.2 background downloader again, as well as provide you with some additional details on how it works and what you can expect when downloading the 6.0.2 patch in advance of its release on live realms.




    Warlords of Draenor Beta - Build 18922
    Build 18922 will be deployed to the Beta realms soon.

    New/Updated Garrison Images



    Achievement Changes
    Originally Posted by MMO-Champion
    Ashran
    Player vs. Player

    • Thy Kingdom Come Win Kor'lok's favor for your faction by defeating his bodyguard, Muk'Mar Raz. 10 points. Gaul Dun Firok. 10 points.


    Buildings
    Garrisons

    • Working Many Orders Complete 150 Complete 750 Work Orders at your garrison. 5 points.
    • Working More Orders Complete 75 Complete 250 Work Orders at your garrison. Reward: Unlocks account-wide Level 3 profession blueprints. 5 points.
    • Working Some Orders Complete 25 Complete 125 Work Orders at your garrison. 5 points.


    Collect
    Pet Battles

    • Draenor Safari Catch every battle pet in Draenor. 5 points. Account Wide. Pet Reward: Royal Peacock. 5 points. Account Wide.
    • So. Many. Pets. Collect 600 unique pets. Pet. Reward: Stormwing. 10 points. Account Wide.


    Draenor
    Exploration

    • Grand Treasure Hunter Find even more treasures in Draenor. 10 points. Discover 200 treasures of Draenor. 10 points.
    • Master Treasure Hunter Find more treasures in Draenor. 10 points. Discover 50 treasures of Draenor. 10 points.
    • Treasure Hunter Discover the Discover 10 treasures of Draenor. 10 points.


    Quests

    • I Was Framed! Bait Cinderwing Bait Darkwing Matron into ambushing a Darktide Rylakinator-3000 in Darktide Roost. 10 points.
    • Planned to Fail Destroy 10 Secret Battleplans Warplans in Iron Siegeworks. 10 points.
    • Poisoning the Well Poison 50 Poison 10 Kegs of Impaler Ale in Iron Siegeworks. 10 points.
    • You Have Been Rylakinated! Defeat 10 Cinderwing Adolescent Darkwing Adolescents within 3 minutes while driving a Rylakinator-3000 in Darktide Roost. 10 points.


    Dungeons & Raids

    • Glory of the Draenor Hero Complete the Draenor Heroic dungeon achievements listed below. Reward: Armored Bloodtusk. 25 points. Account Wide. Mount Reward: Frostplains Battleboar. 25 points. Account Wide.







    Spell Changes
    DPS Tier 17 bonuses got another pass this build, with others coming soon. (Celestalon)
    Originally Posted by MMO-Champion
    Item Set Bonuses



    Unknown Class
    Minor Glyphs



    Druid (Forums, Talent Calculator)
    Talents

    • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal (400% of weapon damage) Physical damage, and reduce damage taken by 15% for 10 12 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.


    Hunter (Forums, Talent Calculator)
    Talents

    • Dire Beast Summons a powerful wild beast to attack your target for 15 sec. Each time the beast deals damage, you will gain 5 2 Focus. Hunter - LvL 60 Talent. 40 yd range. Instant. 30 sec cooldown.


    Survival

    • Black Arrow Fires a Black Arrow at the target, dealing [*50% [*10 + 40% of AP*] damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.


    Mage (Forums, Talent Calculator)

    • Wizardry Increases your Intellect by 5%. Passive. Requires Cloth. Passive.


    Talents

    • Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [*1 + 375% of Spell Power*] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [*30% of Spell Power*] Fire damage every 1 sec for until cancelled 8 sec to enemies in the area. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
    • Prismatic Crystal Arcane, Fire: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 30% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Frost: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 50% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Mage - LvL 0 Talent. 40 yd range. Instant. 60 sec cooldown.


    Paladin (Forums, Talent Calculator)



    Protection

    • Sanctuary Decreases damage taken by 15% 10%, increases your chance to dodge by 2%, and reduces the chance for your attacks to be parried by 3%. Paladin - Protection Spec.


    Priest (Forums, Talent Calculator)

    • Mysticism Increases your Intellect by 5%. Passive. Requires Cloth. Passive.


    Talents

    • Saving Grace Instantly heals a friendly target for [*1 + 630% of Spell Power*]. Reduces your absorbs and healing done by 10% for 8 sec, stacking up to 10 times. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - LvL 0 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast.


    Shaman (Forums, Talent Calculator)

    • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 170% 250% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
    • Windstrike Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 170% 250% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.
    • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing Physical damage equal to 170% 250% weapon damage, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock for 15 sec. Damage is increased by 0% while Lightning Shield is active. Requires Melee Weapon. 100 yd range. Instant.


    Warlock (Forums, Talent Calculator)

    • Nethermancy Increases your Intellect by 5%. Passive. Requires Cloth. Passive.


    Warrior (Forums, Talent Calculator)
    Perks



    Talents

    • Slam Slam an opponent, causing (100% 150% of weapon damage) Physical damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%, stacking up to 2 times for 2 sec. Requires Melee Weapon. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.


    Arms

    • Mastery: Weapons Master Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 20%. Warrior - Arms Spec. 28%. Warrior - Arms Spec.


    Professions
    Archaeology

    • Ancestral Talisman Consultation with the spirits of previous generations is considered essential to Shadowmoon shamans whenever an important decision is to be made. Talismans and other relics that were important to an ancestor during life provide a more clear spiritual conduit for shamans to speak to them in the afterlife. 2 sec cast. Archaeology. 2 sec cast.
    • Ancient Frostwolf Fang In life, no two creatures will share a stronger relationship than that of a Frostwolf orc and his or her companion wolf. The two eat, sleep, and fight side by side until one or both dies an honorable death. Even then, sometimes not even death itself can stop a frostwolf from coming to the aid of its beloved orc. 2 sec cast. Archaeology. 2 sec cast.
    • Ancient Nest Guardian Harnessing the power of the sun as a never-ending fuel, these constructs were originally built as automated caretakers for young Arakkoa. With the conflict escalating between the Adherants of Ruhkmar and the Outcasts, many have been repurposed as instruments of war. 2 sec cast. Archaeology. 2 sec cast.
    • Apexis Crystal Scattered in the most ancient of ruins on Draenor are fragments and whispers of the Apexis civilization, who attained a height of power during the Age of Order and then abruptly vanished. The arrival of the Iron Horde has prompted a secret but urgent escalation in retriving Apexis artifacts by the Adherents. 2 sec cast. Archaeology. 2 sec cast.
    • Apexis Hieroglyph Brittle and ancient beyond measure, this stone tablet contains carvings that vaguely describe an engine of incredible power, claiming to harness the power of the sun. 2 sec cast. Archaeology. 2 sec cast.
    • Apexis Scroll This battered scroll case has corroded shut, and the scroll within is barely readable with very careful examination. These appear to be plans and measurements for a glorious "Temple in the Sky," written in an ancient hand. It's unclear whether such a splendid structure was ever built. 2 sec cast. Archaeology. 2 sec cast.
    • Barbed Fishing Hook This arm-length nest of barbs has less in common with a traditional fishing hook and more with an elaborate halberd. You can only imagine the size of the leviathan that could be pulled in by such a hook, and it's no surprise that most orcs prefer to hunt their prey from land. 2 sec cast. Archaeology. 2 sec cast.
    • Beakbreaker of Terokk Eschewing traditional Arakkoan weaponry, Terokk carried this cudgel as a symbol of his fall from king to outcast heretic. Rumors have persisted for centuries that rather than employing traditional wing-cutting as a punishment, Terokk simply shattered the beaks of those who dared to oppose him. 2 sec cast. Archaeology. 2 sec cast.
    • Blackrock Razor Male orcs of the Blackrock Clan never cut their hair until they come of age, at which point their head is shaved and their role in this extremely regimented society is determined. This ancient switchblade is forged of blackrock and embellished with jewels, likely used by a prominent family for many generations of initiation. 2 sec cast. Archaeology. 2 sec cast.
    • Burial Urn In death all Arakkoa seek to join the Sun-God Rukhmar in the skies above Draenor, thus cremation is vastly preferred to burial. Some have their ashes scattered high in the skies, others are collected in ornate urns and placed in crypts. 2 sec cast. Archaeology. 2 sec cast.
    • Calcified Eye In a Jar This well-preserved eye must have once belonged to a chieftain of the Bleeding Hollow clan. Upon ascension to ruler of the clan, each chieftain undertakes a shamanic vision quest in which they sacrifice their own eye to receive a vision of their own death. You can only imagine the grisly fate this clouded eye bore witness to. 2 sec cast. Archaeology. 2 sec cast.
    • Ceremonial Tattoo Needles These bone needles are taken from the corpses of fallen enemies and meticuously sharpened. The mystics of the Shadowmoon often inscribe secret runes into their flesh to more clearly speak to their ancestors and the elemental spirits. 2 sec cast. Archaeology. 2 sec cast.
    • Cracked Ivory Idol An example of the Void worship once practiced but now banned by the Shadowmoon Clan elders, this idol is as dark as the night sky. Roughly and frantically chiseled from the tusk of what must have been a colossal Elekk, this idol was dyed and is inlaid with complex swirling and jagged patterns. 2 sec cast. Archaeology. 2 sec cast.
    • Decree Scrolls The incomplete writings here seem to indicate a decree of a sort of martial law, and reminders to be vigilant for signs of the curse amongst neighbors and friends. 2 sec cast. Archaeology. 2 sec cast.
    • Doomsday Prophecy This tablet speaks of the "end times." From what you can decipher, the crude scrawls of multiple authors speak of at least seven different and sometimes conflicting versions of a final reckoning for all of the inhabitants of Draenor. Eerily, the iconography of a flaming hammer is clearly depicted - is this the ancestral origin of the Twilight's Hammer clan? 2 sec cast. Archaeology. 2 sec cast.
    • Dreamcatcher When Terokk returned from exile he was broken and flightless. Rumors of his cursed state swept like wildfire through the Arakkoa, giving rise to superstitious charms and cures. Dreamcatchers endure as one of the most clung-to icons of safety, for the Arakkoa believe the curse will entangle itself in the dreamcatcher and fade in the morning sunlight. 2 sec cast. Archaeology. 2 sec cast.
    • Elemental Bellows The Blackrock Clan originally used the naturally occurring elemental-fueled infernos of ancient Draenor to shape and harden their namesake ore. A Shaman could use these bellows to channel the power of a fire spirit directly to a blast furnace, allowing the Blackrock to set up forges anywhere. 2 sec cast. Archaeology. 2 sec cast.
    • Eye of Har'gunn the Blind While most ogres are born with two eyes, a handful in every generation regress and are born with a single eye. All but a few clans recognize these ogres are exceptional and destined for great things. An unlucky one-eyed ogre mage lost his eye in a duel and replaced it with this fist-sized stone, discovering it to have magical properties when he did so. 2 sec cast. Archaeology. 2 sec cast.
    • Fang-Scarred Frostwolf Axe In order to be granted full standing within the Frostwolf clan, each member must undertake a solo quest to befriend and bond with a wild Frostwolf. Not all clan members pass this trial, but those that do earn a lifelong companion. 2 sec cast. Archaeology. 2 sec cast.
    • Flask of Blazegrease Sticky, smelly, and highly flammable, the substance in this small container is liberally applied to the swords and axes of the Burning Blade clan before battle. Though some warriors choose to ignite their weapons before battle, most let the inevitable contact of blades and armor spark the blazegrease for unpredictable intimidation. 2 sec cast. Archaeology. 2 sec cast.
    • Frostwolf Ancestry Scrimshaw As part of the rite of passage into adulthood, a Frostwolf orc must slay a frostboar and carve their family genealogy as far back as will fit on the creature's largest tusk. Family history and tradition are of great importance to the Frostwolf clan, so the largest frostboars are hunted each season to preserve clan lineage. 2 sec cast. Archaeology. 2 sec cast.
    • Gladiator's Shield Disagreements between ogres usually end in violence. During the early decades of the Age of Order, a sly chieftain decreed that disputes in his clan would be settled via proxy in one-on-one combat between slaves. The mortality rate amongst the ogres plummeted, leading to a golden age of expansion. 2 sec cast. Archaeology. 2 sec cast.
    • Gronn-Tooth Necklace The Thunderlords are the greatest big game hunters in all of Draenor. For centuries they have used riding beasts and coordinated assaults to slay game and gronn alike. Their clan draws their name from an ancient chieftain who single-handedly slew a powerful gronn at the pinnacle of Thunder Peak. 2 sec cast. Archaeology. 2 sec cast.
    • Headdress of the First Shaman Learning to speak with the elemental spirits of Draenor was a pivotal achievement in destiny the Orc clans. Many clans claim the mythical "First Shaman" arose from their ranks, but the truth is that no one is sure of his or her allegiance. 2 sec cast. Archaeology. 2 sec cast.
    • Hooked Dagger The Shattered Hand celebrate victory in battle with self-mutilation. Their most celebrated warriors are covered with scars and piercings, and it becomes increasingly difficult with age to tell which were inflicted by enemies or by the triumphant orc. 2 sec cast. Archaeology. 2 sec cast.
    • Imperial Decree Stele Assembled fragments from this stone stele place it in Talador several hundred years before the draenei arrived. It marks an ogre imperial decree to raze several orc settlements in retaliation for a number of rebellious raids against Gorian slave trade caravans. The orders were likely carried out, since the towns no longer exist, and this stone was erected to memorialize the dark deed. 2 sec cast. Archaeology. 2 sec cast.
    • Metalworker's Hammer Despite many dents and scratches, you can see the Blackrock clan iconography etched in to this once-proud hammer. The first of the Orc clans to master the art of shaping their namesake metal, the Blackrock prefer to wield blunt weaponry in battle to honor their ancestors. 2 sec cast. Archaeology. 2 sec cast.
    • Mortar and Pestle Preferring to show off their physique, ogres eschew garments that cover too much skin. In order to look more fearsome to their enemies, they adorn their bodies with warpaints created in these grinding tools. This mortar and pestle set is stained yellow, indicating it was used by the Boulderfist clan. 2 sec cast. Archaeology. 2 sec cast.
    • Ogre Figurine Expressing with sculpture what most ogres could struggle to explain in words, this statue summarizes the most important ogre physical attribute: size. The clefthoof held above the ogre's head displays strength, while the robust waistline symbolizes great wealth. 2 sec cast. Archaeology. 2 sec cast.
    • Outcast Dreamcatcher Outcast Arakkoa have repurposed the dreamcatcher not to ward off the Curse of Sethe, but to capture and harvest tiny amounts of essences from their lost gods. Rumors persist of an ever-growing mass of swirling energy buried deep beneath Skettis, whispering promises of power to any who will listen... 2 sec cast. Archaeology. 2 sec cast.
    • Pictogram Carving While the written word is mostly used as an instrument for the upper echelons of imperial ogre society, occasionally an ordinary ogre will try his hand at making a story immortal. This pictogram appears to tell the story of an especially distressing culinary experience. 2 sec cast. Archaeology. 2 sec cast.
    • Rylak Riding Harness A brilliant ogre once had a thought that riding a rylak would make travel much faster than using pack animals or walking. Roughly crafted from thick leather and utilizing an excessive number of knots, this seat could comfortably accomodate an ogre. However, it could only be saddled on a rylak the size of a small mountain which seems to explain why no one has ever seen ogres fly. 2 sec cast. Archaeology. 2 sec cast.
    • Screaming Bullroarer A bullroarer is an arm-length piece of rigid wood affixed to the end of a long rope and spun over the wielder's head to generate a droning noise capable of traveling long distances. This example was grooved by the Warsong to emit a high-pitched whistling noise rather than the low hum used by most other clans. 2 sec cast. Archaeology. 2 sec cast.
    • Solar Orb Central to High Arakkoan culture is reverence of Rukhmar and the sun. Hundreds of Solar Orbs are scattered around Skyreach, which cast a never-ending light so no Arakkoan need go without the sun's warmth, even on a cold and overcast day. 2 sec cast. Archaeology. 2 sec cast.
    • Sorcerer-King Toe Ring Imperial ogres jealously guard the secrets of magic in order to keep their status among the ruling class. The wealthiest among them adorn themselves with magically-enhanced jewelry and other wearable artifacts. 2 sec cast. Archaeology. 2 sec cast.
    • Stone Dentures Ogres are straightforward in combat and often suffer as much punishment as they dish out, relying on their strength and stamina to carry them to victory. These serrated-tooth dentures are proof that at least one ogre had all of his teeth knocked out and lived to fight another day. 2 sec cast. Archaeology. 2 sec cast.
    • Stone Manacles Rather than using clasps and locks, Ogres bind their slaves using unbroken stone circlets. Their centuries of manipulating earth elements lets them simply shrink the manacles tightly around the slave's ankles, wrists, or neck. 2 sec cast. Archaeology. 2 sec cast.
    • Stonemaul Succession Stone Chieftains rule small bands of ogres with an iron fist, and are never short on challengers. The Stonemaul clan have notoriously high turnover rate in their leadership; judging from the layers of bloodstains this stone appears to have been instrumental in deposing multiple Stonemaul chieftans. 2 sec cast. Archaeology. 2 sec cast.
    • Sundial This delicately-engraved instrument, when positioned correctly, acts as both a sundial and an arakkoa seasonal calendar. The base of the instrument is covered with callouts for celestial events, most of which are accompanied by grave warnings. Interestingly, the device seems to have cryptically predicted the arrival of the draenei a century before it happened. 2 sec cast. Archaeology. 2 sec cast.
    • Talonpriest Mask Believing they have been abandoned by the sun, cursed Arakkoa prefer to hide in the forests or beneath awnings during daylight hours. Talonpriests take this a step further and never show their faces to the sun, wearing ritual masks that act as a focus for their communes with Anzu. 2 sec cast. Archaeology. 2 sec cast.
    • Warmaul of the Warmaul Chieftain The first great technological innovation in ogre society was the concept of attaching a rock to the end of a very long stick to smash your enemies, rather than attempting to bash them with a rock held in your hand. The schism this innovation created amongst ogre society resolved itself only when the now-forgotten tribe broke in to the Warmaul and Boulderfist clans. 2 sec cast. Archaeology. 2 sec cast.
    • Warsinger's Drums Relying on shock and awe to overwhelm their enemies, the Warsong earned their name from their fearsome battle cries and thunderous drum marches. These macabre drums are constructed of Talbuk leather stretched tightly over what appear to be ogre skulls, celebrating the clan's freedom from the ogre empire. 2 sec cast. Archaeology. 2 sec cast.
    • Warsong Ceremonial Pike The riders of the Warsong clan are always on the move. In camp, a family's tent is marked with a long pike thrust into the ground - often adorned with the skulls of defeated enemies. This example is over a hundred years old and is branded with the names of several key battles. 2 sec cast. Archaeology. 2 sec cast.
    • Weighted Chopping Axe Taking their namesake literally, warriors of the Shattered Hand clan will ritualistically smash their own hand before cutting it off. The stump is cauterized and replaced with one of many varities of weaponry. This blade, which resembles a simple butcher's cleaver, is heavily weighted to assist in making a single clean cut at the wrist. 2 sec cast. Archaeology. 2 sec cast.
    • Wolfskin Snowshoes With the icy Frostwind desert providing little vegetative nourishment, the Frostwolf depend on their hunters for sustenance. These snowshoes, constructed of wolf bones and pelts, help keep trackers from sinking into deep drifts while pursuing prey. 2 sec cast. Archaeology. 2 sec cast.


    Enchanting

    • Greater Assault Permanently enchant boots to increase attack power by 16 8. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Greater Cosmic Essence (4), Dream Shard (4). Tools: Runed Copper Rod.
    • Greater Potency Permanently enchant a melee weapon to increase attack power by 25 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Infinite Dust (2), Lesser Cosmic Essence (4). Tools: Runed Copper Rod.
    • Lesser Protection Permanently enchant a cloak to increase armor by 20 2. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Strange Dust (6), Small Glimmering Shard. Tools: Runed Copper Rod.
    • Major Armor Permanently enchant a cloak to increase armor by 120 12. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Arcane Dust (8). Tools: Runed Copper Rod.
    • Savagery Permanently enchant a two-handed melee weapon to increase attack power by 70 35. Cannot be applied to items higher than level 600. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard (4), Arcane Dust (40). Tools: Runed Copper Rod.


    Raid & Dungeon Abilities

    • Tectonic Upheaval Tectus unleashes his built up seismic instability into the earth, creating a massive series of earthquakes that each inflict 30,000 35,000 Nature damage to all players. If Tectus's health is depleted during Tectonic Upheaval, he will Shatter. Instant.






    More...
    by Published on 15-09-14 20:30

    The Waypoint, Developer Comments on Major Issues, Uber Diablo and Maghda Bug, INVIS Versus GR 50

    This Week in Hearthstone: News, Popular Decks, Videos; Versus Series, Community Spotlight: Deathknight Card Backs

    Skin Spotlight: Master Tychus

    Warlords of Draenor - Patch 6.0 Reminders
    With a little over a month to go before Patch 6.0, it is time to take a look at the things you may want to do before it is too late. Our friends over at OpenRaid have lots of groups to help you cross things off of your list.

    Challenge Modes
    All of the challenge mode achievements are becoming Legacy and Feat of Strength achievements, with all of the rewards other than the armor sets and teleport spells becoming account wide.


    • Bronze - The Undaunted title will be unobtainable and account-wide.
    • Silver - The mounts will be unobtainable and account-wide. If you have at least one of the mounts, all four of the mounts will be unlocked.

    • Gold - The transmog armor sets and teleport spells will be unobtainable and remain character specific. The Gold guild achievement that rewards a pet will be unobtainable.




    Siege of Orgrimmar
    Along with the difficulty changes coming in Patch 6.0, some rewards are also going away.


    • The Ahead of the Curve 10 and 25 achievements for killing Normal Garrosh will no longer be obtainable. These reward the Kor'kron War Wolf mount.
    • The Cutting Edge 10 and 25 achievements for killing Heroic Garrosh will also no longer be obtainable. These achievement have no reward.
    • The Kor'kron Juggernaut mount that drops from Heroic Garrosh isn't going away, but after Warlords is live it will be a rare drop instead of guaranteed.
    • If you are still trying for some Siege of Orgrimmar loot, the Warforged Seal will no longer have a weekly cap.







    Heirlooms
    Heirloom items will cost gold instead of Justice Points once Patch 6.0 is live. The prices are currently 500 to 1500 and another 500 to 1000 to upgrade them. Also keep in mind that the Heirlooms collection tab was delayed.



    Achievements




    Misc




    Warlords of Draenor Healing

    Originally Posted by Blizzard (Blue Tracker / Official Forums)
    Our target for both healing and dungeon tuning is something of a middle ground between Mists and Cataclysm. It's important to note that healer balance is not yet final, and damage output in our dungeons (especially pure melee damage on tanks, in light of recent mitigation changes) is still being adjusted. So in terms of the raw numbers, we're not quite there yet. The most helpful thing testers can provide is actionable feedback with regard to specific encounters (also specifying difficulty and which spec you were playing). We're listening and making changes on a daily basis.

    That said, I'd like to help clarify our goals with respect to both healer gameplay and dungeon tuning. Healing in Mists, especially in raids and especially later in the expansion, suffered from three major problems: 1) the power of healing relative to player health pools meant that injured players could be topped off almost instantly; 2) mana became increasingly irrelevant as a constraint, with many healers actively reforging out of Spirit; and 3) "smart heals" accounted for a very large portion of healing done, meaning that for some healers their targeting decisions were almost meaningless.

    Now, some might be thinking, "so you're saying healers were really strong - that sounds great to me!" The problem is that when healing was in that state, the only way we could kill someone in a raid or dungeon was with massive damage, fatal if the healer didn't react instantly; it led to sudden spike deaths, punished latency, and made healing more like whack-a-mole and less like a series of tactical decisions. And in raids, as soon as maximizing throughput becomes all that matters, healing risks turning into a rotation performed irrespective of the encounter or the incoming damage.

    Our goal is not to make healing more difficult. Note that nowhere in the above did I say that a problem with Mists healing is that it was too "easy." We want to slow down the pace a bit, and for the challenge in healing to lie more in making decisions about spell usage and targeting, and less in twitch-reaction and sustaining a DPS-style rotation. This also means that the cost of a mistake is not a dead player, but rather a more injured one, giving you a chance to fix your error.

    In Cataclysm, fresh 85s had very little mana regen, and if they attempted to heal a dungeon the way they'd been accustomed in late Wrath (e.g. lots of Flash Heals), they'd quickly run out of mana. In Warlords, players have significantly higher base regen, and less available Spirit from items, so that you'll start off with a much deeper mana pool than is usually the case as a new max-level healer, while avoiding the problem of mana becoming irrelevant once in endgame epics.

    In Cataclysm, nearly your only efficient heal was also your smallest, and it was easy to run yourself out of mana and feel helpless as you watched your group die; in Warlords even if you are running on fumes mana-wise, you can still sustain a steady stream of Greater Heal or Healing Touch or the equivalent. You aren't helpless.

    Now, as for dungeon difficulty, one of the challenges in adapting to new dungeons at the start of an expansion has been the contrast between players' habits at the end of the last expansion when they massively outgear every dungeon, and the different approach required when undergeared and running a dungeon for actual loot drops instead of currency. The ability to recklessly pull multiple packs of mobs at once and cleave everything down is something that you earn and grow into as your gear and knowledge of the content increases - that's never been the intended dungeon gameplay when the content was brand new, even for our "easy" dungeons in Wrath or Mists.

    Normal dungeons should be pretty easy. Some of them aren't quite there yet. But you should feel confident that you can push the "Dungeon Finder" queue button and land in a random group with a high chance of success. If you don't feel that way about a given Normal dungeon (especially a level-up dungeon), please let us know why not. We have a solid chunk of level 100 Normal dungeon content that everyone should be able to jump into when they hit max level, and Normal dungeon loot will be sufficient to qualify you for Highmaul LFR when that unlocks.

    Heroic dungeons will be somewhat more challenging, which is the reason for the Silver Proving Grounds requirement to random-queue for them. We're not looking to recreate Heroic Stonecore or Grim Batol or The Arcatraz, but there's a middle ground where mechanics can still matter.

    Finally, it's also worth noting that in beta, we're scaling players down to pretty much the lowest possible level and item level at which you could be running a given dungeon. Nearly all groups in the live game will be better-equipped, but we need to make sure the content is viable at the minimum threshold.




    Blue Tweets

    Originally Posted by Blizzard Entertainment
    Classes
    theres a reason that you arent seeing wht the players are.Dont dismiss the input of players just bc we arent devs.
    Reconciling player results with internal results is something we have to do constantly. 95% of the time, they... (Celestalon)
    ...line up. The other 5% of the time, they don't, we investigate why, and solve the problem. The beta process. (Celestalon)

    Are dps attunements a hard rule for what should be our best stat? Is another secondary stat 'beating' the attunement stat ok?
    Soft rule. Not hard rule. (Celestalon)

    I agree. If raid CDs were a problem, why not remove from all DPS (stackable) vs. from tanks (static)?
    Simple: It's not feasible to remove *all* raid CDs from DPS, just lessen them. Whereas it *is*... (Celestalon)
    ...feasible to remove almost all raid CDs from tanks (but still not quite all). (Celestalon)
    Do you mean it's impossible to remove almost all CDs from DPS vs tanks or do you mean it's harder to?
    Well, nothing's truly impossible. But it'd be much much harder. (Celestalon)

    but what about the passive talents? Is it bloat to nerf and make them baseline?
    Yes, it still would be. Passives can be bloat too. (Celestalon)

    Death Knight (Forums / Skills / WoD Talent Calculator)
    Do you think there's any chance that in the future Death Knights will start at level 1? It's weird them being the odd ones out.
    Not likely, the experience is intended to be special. Might revisit the hero class concept again at some point. (Muffinus)

    Hunter (Forums / Skills / WoD Talent Calculator)
    tier 17, 4 piece for survival is the buff going to stack or are we going back to explosive shot weaving? thanks for looking
    When it procs, you gain 3sec of the buff. Extends existing buff by 3sec if you already have the buff. (Celestalon)

    Will Marksmanship be tuned as a stand-still caster or a mobile dps? Curious since right now it is sort of both.
    Somewhere in between. (Celestalon)
    Will Marksmanship have a higher DPS than SV and BM when standing still? If not, what's the point?
    Slightly, yes. (Celestalon)

    PvE
    What was the design philosophy for Challenge Modes in WoD? What went behind the decision to exclude sets? http://t.co/1NA9I512w4
    The audience for Warlords CM golds probably already has their Mists armor sets. Weapons complement, rather than compete with, that. (WatcherDev)

    Reputation / Questing
    quests that make that involve critical thinking or memory games are good for the game overall IMO
    WoW has flirted with puzzles, but it's not really a puzzle game. We are always experimenting with new mechanics, though! (_DonAdams)
    It's tough. Some ppl loved the simon game, others just used an addon or chat to trivialize it. (_DonAdams)
    Sometimes our experiments fail and the quest isn't what we hoped. Sometimes we really like it and make more (bombing runs!) (_DonAdams)
    A big part of quest design is trying new interactions and mechanics without overwhelming the player and interrupting flow. (_DonAdams)
    interrupting what flow? the leveling? you have scenarios now that you're incorporating in the leveling.
    By interrupting the flow I mean making you do a quest with new mechanics that you hate. Scenarios tend to be basic combat. (_DonAdams)
    new mechanics that you hate? people tend to despise something at first because they're not used to it. Take Vehicle quests e.g.
    Vehicles are a good example, they can be great or a hassle depending on several factors. They're high risk/reward. (_DonAdams)
    If we keep them simple (1-2 buttons) and make it obvious what you're doing, vehicle quests are usually fine. (_DonAdams)
    But most of the time we don't want to teach you complex mechanics for a single quest and never use them again. (_DonAdams)
    you could make a puzzle scenario that rewards bonus XP but set aside from the leveling flow (if thats what you mean by that)
    The Thunder King's treasure room is a good example of this! Opt-in, good rewards, and very unique gameplay. We liked it. (_DonAdams)

    World Events
    Can you please give us a bit more insight on new holiday stuff in WoD, is it a facelift like the Cata one (would be really nice)
    Lots and lots of new things to purchase/obtain this year, but not a total overhaul. Would like to tackle that eventually though. (Muffinus)
    Thanks for a fast response! Is the only new Hallow's End thing the Lich King costume or are there more additions?
    And I think 5? New wands? And two new pets, and I'm sure some other stuff I'm forgetting. (Muffinus)

    Garrisons
    Do followers stationed at garrison buildings count as active? He only mentions missions.
    Yes (Muffinus)

    Not sure why needs 250g to activate. Just don't let it send another NPC past 20. Why does everything have to cost gold?
    It's a pretty low cost, all things considered, the cost needs to be nonzero, what feels right for you? (Muffinus)
    I thought there would be something else. Is that the idea, for people to be making their gold from the AH?
    Most recipes now require cross - profession resources, so I'd imagine AH trading will be more important. (Muffinus)

    How long do work orders take, and are extra work orders intended to just be "do 5 dailies on alt and come back in a week"?
    Each will eventually resolve in about a day I believe, letting you queue more so you don't need to log in daily. (Muffinus)

    Will the tannery tents be free on retail? Theyre so awesome for RP! Please don't give them a gold cost
    I love them! They will have some cost, so you can't have unlimited all the time. What feels fair? (Muffinus)

    Any thoughts of maybe allowing us to get the other race guards from the town hall instead of barracks? Feels too mandatory
    You can swap your guards, then remove the barracks and get something else and they stay swapped. (Muffinus)

    Can this lv3 Gladiator's Sanctum perk (reduce 50% damage when below 35% life) effective in Ashran PVP zone?
    It should be, though we'll be looking at feedback closely about this too. (Muffinus)




    Dark Legacy Comics #457
    DLC #457 takes a look at the state of questing.



    More...
    by Published on 11-08-14 20:47

    While the summer hit us bigtime, and the raiding has halted i found some time to migrate to a new server. The loading times of the website should have improved drastically and i will try to improve on that even more.

    The epgp site hasn't been migrated yet so that will stop working for a while pretty soon. Some images etc dont load yet and the skin isnt optimized yet but i'll work on that later

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